Counter-Strike:Source jetzt auch für den Mac
Du hast einen Mac? Dann wird dich diese Meldung interessieren. Ab sofort ist Counter-Strike:Source auch für den Mac erhältlich.
Aber das ist nicht alles. Darüber hinaus wurde Counter-Strike:Source einem großen Update unterzogen. Es gibt nun umfangreiche Player-Stats und über 140 an Counter-Strike angepasste Achievments.
Das reicht dir immer noch nicht? Gut, denn auch das Scoreboard wurde umgebaut und desweiteren wurde eine Death-Cam eingeführt.
Also rechner an und Counter-Strike:Source zocken.
Hier der komplette Changelog:
*144 achievements added
*New lifetime player stats and summary screens
*New match player stats and summary screens
*New end of round display with MVP and interesting fact about a player
*Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
*New cinematic death camera
*New domination and revenge system
*Added avatar icons to voice chat, scoreboard, and end of round display
*Incorporated many source engine updates
*Disallowed the use of arbitrary command strings for the message of the day screen. *Now only a specific list of commands is allowed.
*Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
*cvar mat_showlowresimage is now a cheat command.
*Many development console commands which would crash the server removed.
*Updated source engine addresses many issues:
*Better flashlight effect
*Better HDR behavior
*Multicore rendering support
*Added sv_disablefreezecam cvar to turn off the freezecam on a server.
*Added sv_nonemesis cvar to turn off domination/revenge on a server.
*Added sv_nomvp cvar to turn off MVP stars on a server.
*Added sv_nostats cvar to turn off stats on a server.
*Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. *This addressed a number of issues, including:
*Tick rate affecting how fast doors open / close
*Tick rate causing players hitting the ground to stutter
*Tick rate affecting the firing mechanisms of certain guns
UI
*Added the following cvars to allow players to customize their scoreboards.
*cl_scoreboard_ct_color_red
*cl_scoreboard_ct_color_green
*cl_scoreboard_ct_color_blue
*cl_scoreboard_t_color_red
*cl_scoreboard_t_color_green
*cl_scoreboard_t_color_blue
*cl_scoreboard_dead_color_red
*cl_scoreboard_dead_color_green
*cl_scoreboard_dead_color_blue
*Changed the screen that appears when the message of the day fails to load to display proper error text.
*Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
*Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
Gameplay
*Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
*Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
*Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
*There’s now a priority order for displaying win conditions when multiple win conditions are set.
*If timelimit exists and is not 0, then show timelimit.
*If timelimit does not exist, show maxrounds if not 0.
*If both timelimit and maxrounds are 0, show winlimit.
*If timelimit, maxrounds, and winlimit are all 0, show nothing.
*Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.















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